See the roadmap for Agari below. Regarding timing: Agari is built by a single developer, and adding quality features takes time, so I cannot promise dates for any of these.

Roadmap

More voice acting

Every character voice in Agari is performed by a real person, and expanding that cast is a top priority. I want to record and bring on new voice actors over time to grow the roster.

Additional tile designs

Purely for fun, a few alternative tile looks so you can pick the set you like best.

A learned AI

A genuinely strong learned AI, added as a new Hard difficulty option above the current opponent rather than a replacement for it. The existing rules-based player would settle in as the Normal and Easy levels. The groundwork is already in place. Turning it into a player that reliably outclasses what ships today is a substantial effort, and one I want to get right rather than rush. The result is a proper difficulty ladder, from a relaxed game to one that will genuinely test strong players.

Also planned

Smaller or less-defined ideas I intend to get to: